Video Games, Mobile Health, Virtual Reality and Accessibility
Update covering a number of recent trends in emerging, inclusive technology, including video games for people with disabilities, mobile health tools for K-12 students, and the use of virtual reality for pain distraction.
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Innovation, Experimentation, Accessibility and Inclusivity
This past week saw an exceptionally high number of interesting developments in the area of inclusive design and digital innovation.
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20th Anniversary of Americans with Disabilities Act (ADA)
Today marks the 20th anniversary of the passing of the Americans with Disabilities Act (ADA), described as the Emancipation Proclamation for people with disabilities.
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Recent and Upcoming Publications — Virtual Accessibility
The word is out on the economic and social value of virtual environments among people with disabilities. Anikto is humbled and proud to be a participant in this conversation.
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iPad Accessibility, Part Two
We just can’t get enough of the iPad. From every media outlet come mentions of the device as it pertains to our digital lives. Of particular interest to readers of this blog are the iPad’s applicability relating to digital accessibility.
iPad Accessibility
The lines formed around city blocks this week, in great anticipation of the iPad arrival. There is plenty of chatter about what the iPad means for personal computing, but what about accessibility?
Virtual Worlds Presentation at CSUN Conference
This week I’ll be speaking at the The 25th Annual International Technology & Persons with Disabilities Conference in San Diego, hosted by California State University Northridge (CSUN), on inclusive virtual technology.
Accessible Web Experience for MLB
In a week where my area saw two major snowstorms, I am comforted by the thought that pitchers and catchers report for spring training in just a few days. Baseball fans with disabilities may have additional reasons to rejoice.
“Virtual Worlds” Presentation at Interaction10
Next weekend I’ll be speaking at the Interaction10 conference in Savannah GA, hosted by the Interaction Design Association (IxDA) at the Savannah College of Art and Design, on the topic of virtual worlds and people with disabilities.
“Virtually Inclusive” Presentation at Temple University
On January 25, I’ll be speaking at the Temple University College of Science and Technology as part of their colloquium series. The talk will cover ongoing and emerging trends in Web and digital accessibility.
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The Lessons of ‘Avatar’
Since James Cameron’s Avatar hit the screens, it seems that there is no lack of discussion about the role virtual worlds play within the greater consciousness. What does this mean for user experience and accessibility professionals?
Anikto in the E-Access Bulletin
Anikto has a piece in the latest issue of the E-Access Bulletin on the applicability of Universal Design to virtual environments.
Google Announces Closed Captioning on YouTube
Google announced this week that automatic closed captioning features will be added to YouTube.
Defining “Public Accommodation” in Virtual Worlds
Two stories arose this weekend about the use of virtual worlds. Although wholly separate, the two threads are more related than they may appear at first.
Why Universal Design is Important
Developing products with Universal Design principles in mind is not a matter of catering to the “lowest common denominator,” but rather a sound strategy that benefits all your customers.

















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