Gender, Disability and Identity in Virtual Worlds

May 25, 2009

A panel discussion took place this week at the International Communication Association Conference in Chicago on conceptual models of inclusion. Among the topics discussed was the role of identity, disability and gender in virtual environments such as Second Life.

Thoughts From CSUN 2009

Mar 21, 2009

As much as I’m glad to be back home, I was very impressed and motivated by the folks I met and spoke with during my time at the Annual International Technology and Persons with Disabilities Conference in Los Angeles

CSUN Conference 2009

Mar 17, 2009

I’m in Los Angeles, the site of this year’s Annual International Technology and Persons with Disabilities Conference. Hosted by the CSUN Center on Disabilities, the intention of the gathering is to promote leadership in the technology and accessibility fields.

Virtual Worlds User Interface for the Blind

Dec 16, 2008

The research division of IBM known as alphaWorks has released an emerging technology that appears to be very promising. A prototype has been developed to provide users with vision disabilities an opportunity to experience virtual world technology.

The Future of Web Accessibility

Nov 28, 2008

About this time of year, we begin to see an increase in articles and blog posts bravely attempting to predict future interests in various industries. The arena comprised of web design and virtual technology is no different.

Why Google Lively Failed

Nov 23, 2008

This week Google pulled the plug on Lively, the virtual world platform introduced less than five months ago to compete with Second Life. There are many speculative reasons why Lively was doomed from the start, but the product’s demise can be attributed to one essential failing: in developing the beta, Google didn’t work to their strengths.

Guitar Hero Trains Amputees on the Use of Artificial Arms

Nov 22, 2008

The use of technology as a means to aid people with disabilities can sometimes occur in surprising contexts. As an example, consider a recent research project presented yesterday at the IEEE Biomedical Circuits and Systems Conference in Baltimore.

Healthcare 2.0

Oct 21, 2008

A recent Newsweek article explores the idea of making electronic health records freely available to family, friends and doctors, applying Web 2.0 concepts of open-source transparency to healthcare. Although there are understandable risks in decentralizing this information, a growing number of practitioners are beginning to embrace this new value model.

Virtual Ability Island in Second Life

Aug 16, 2008

Today marks the grand opening of Virtual Ability Island, an accessibility-friendly virtual world experience in Second Life created by the Alliance Library System (ALS) and Virtual Ability, Inc. (VAI). Funded by a grant from the National Library of Medicine, the island provides residents a place to find fellowship, training and education on topics related to physical disability, cognitive impairments or other chronic health concerns.

(Accessible?) Web Experiences for Second Life Residents

Jul 20, 2008

This week saw the announcement by Daden Limited of a web browser that will allow residents of Second Life to browse the Web in-world. Is the gap between virtual worlds and web accessibility decreasing?

Second Life for the Disabled

Jul 7, 2008

During the past several weeks, I’ve undergone a rather unscientific study of virtual worlds users. Of particular interest has been the use of Second Life among people with some form of a disability.

Lessons From UPA

Jun 21, 2008

If you attended this week’s UPA Conference in Baltimore, you would correctly assume that accessibility has gained more positive traction than ever before. Still, I’m worried.

Virtual Worlds, Cognitive Disorders and Usability

Jun 18, 2008

I’ve been spending a whirlwind week shuffling between various sessions as part of the 2008 Usability Professionals’ Association (UPA) conference, including a most interesting session regarding users with cognitive disabilities and how to design for their needs.

Virtual Worlds and People with Disabilities

May 20, 2008

In the interest of more fully understanding virtual worlds, I’ve been doing some reading about the way users respond to their avatars, how simulations impact the user experience, and what connection may exist to Anikto’s core values. Interestingly, there is much to be gleaned about the issues of identity and expression among users who have disabilities.

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