The Business Rationale for Virtual Accessibility
How would a merger between virtual worlds and commercial retailers affect consumers with disabilities? First in a series of sample chapters from the book Digital Outcasts.
Video Games, Mobile Health, Virtual Reality and Accessibility
Update covering a number of recent trends in emerging, inclusive technology, including video games for people with disabilities, mobile health tools for K-12 students, and the use of virtual reality for pain distraction.
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Innovation, Experimentation, Accessibility and Inclusivity
This past week saw an exceptionally high number of interesting developments in the area of inclusive design and digital innovation.
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Recent and Upcoming Publications — Virtual Accessibility
The word is out on the economic and social value of virtual environments among people with disabilities. Anikto is humbled and proud to be a participant in this conversation.
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Virtual Worlds Presentation at CSUN Conference
This week I’ll be speaking at the The 25th Annual International Technology & Persons with Disabilities Conference in San Diego, hosted by California State University Northridge (CSUN), on inclusive virtual technology.
“Virtual Worlds” Presentation at Interaction10
Next weekend I’ll be speaking at the Interaction10 conference in Savannah GA, hosted by the Interaction Design Association (IxDA) at the Savannah College of Art and Design, on the topic of virtual worlds and people with disabilities.
“Virtually Inclusive” Presentation at Temple University
On January 25, I’ll be speaking at the Temple University College of Science and Technology as part of their colloquium series. The talk will cover ongoing and emerging trends in Web and digital accessibility.
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The Lessons of ‘Avatar’
Since James Cameron’s Avatar hit the screens, it seems that there is no lack of discussion about the role virtual worlds play within the greater consciousness. What does this mean for user experience and accessibility professionals?
Anikto in the E-Access Bulletin
Anikto has a piece in the latest issue of the E-Access Bulletin on the applicability of Universal Design to virtual environments.
Defining “Public Accommodation” in Virtual Worlds
Two stories arose this weekend about the use of virtual worlds. Although wholly separate, the two threads are more related than they may appear at first.
Anikto at RNIB Techshare 09 in London
This week Anikto will be at the RNIB Techshare 2009 conference at the ExCeL London, located in the city’s Docklands district.
Virtual Worlds and Speech Recognition
An article emerged recently in Speech Technology Magazine concerning a topic of usual interest in this space — the use of virtual worlds among people with disabilities.
Helen Keller Day and Virtual Guide Dogs
Last weekend I had the pleasure of attending Helen Keller Day in Second Life, a 24-hour event sponsored by Virtual Helping Hands. The theme of the presentations and discussion was to raise awareness for Second Life users with disabilities.










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