Comedy Routine Gives Voice to Man Without Speech
Lee Ridley, born with cerebral palsy and unable to speak since birth, transforms himself as a working stand-up comedian at London’s Soho Theatre thanks to new technology.
Interaction 12 Dublin Recap
Having done a number of speaking engagements the last few years, I’ve discovered that it’s the unexpected surprises that make a conference or event truly worthwhile. Interaction 12, held this week by the Interaction Design Association (IxDA), was no different.
Building Innovation Teams
Why Derek Jeter and Alex Rodriguez of the New York Yankees present an interesting case study for hiring and developing innovation teams.
The Business Rationale for Virtual Accessibility
How would a merger between virtual worlds and commercial retailers affect consumers with disabilities? First in a series of sample chapters from the book Digital Outcasts.
What Steve Jobs Meant to Digital Outcasts
As most folks undoubtedly know, this week the world lost Steve Jobs after his quasi-secretive battle with pancreatic cancer. From a consumer standpoint, Jobs was arguably the most significant business figure of the past quarter century. For digital outcasts, that impact is significant.
The End of Google Health
Google Health announced last week it was closing up shop by the end of 2011. What went wrong and what does it mean?
On Adapting
Leaders of project teams establish timelines, create elaborative gantt charts, assign roles & goals, set milestones and insist upon timely deliverables. Still, things go wrong and these setbacks must be managed.
CSUN 2011 International Technology & Persons with Disabilities Conference
In just under two weeks, I’ll be presenting on the topic “Innovations in Accessibility: Designing for Digital Outcasts” on Wednesday March 16 at 10:40, in a room ceremoniously named America’s Cup D.
Read "CSUN 2011 International Technology & Persons with Disabilities Conference"
Advocating for the Digital Outcast
Similar to how a beaver builds a dam or how a bird builds a nest, Digital Outcasts must alter their technological environment to remain relevant in the modern ecosystem. This interregnum is where a surprising amount of innovation is currently taking place.
Video Games, Mobile Health, Virtual Reality and Accessibility
Update covering a number of recent trends in emerging, inclusive technology, including video games for people with disabilities, mobile health tools for K-12 students, and the use of virtual reality for pain distraction.
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Innovation, Experimentation, Accessibility and Inclusivity
This past week saw an exceptionally high number of interesting developments in the area of inclusive design and digital innovation.
Read "Innovation, Experimentation, Accessibility and Inclusivity"
20th Anniversary of Americans with Disabilities Act (ADA)
Today marks the 20th anniversary of the passing of the Americans with Disabilities Act (ADA), described as the Emancipation Proclamation for people with disabilities.
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iPad Accessibility, Part Two
We just can’t get enough of the iPad. From every media outlet come mentions of the device as it pertains to our digital lives. Of particular interest to readers of this blog are the iPad’s applicability relating to digital accessibility.
iPad Accessibility
The lines formed around city blocks this week, in great anticipation of the iPad arrival. There is plenty of chatter about what the iPad means for personal computing, but what about accessibility?
Virtual Worlds Presentation at CSUN Conference
This week I’ll be speaking at the The 25th Annual International Technology & Persons with Disabilities Conference in San Diego, hosted by California State University Northridge (CSUN), on inclusive virtual technology.











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