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	<title>Comments on: Defining &#8220;Public Accommodation&#8221; in Virtual Worlds</title>
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	<link>http://anikto.com/wordpress/2009/11/08/defining-public-accommodation-in-virtual-worlds/</link>
	<description>Innovation Technology for the Greater Good</description>
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		<title>By: Kel Smith</title>
		<link>http://anikto.com/wordpress/2009/11/08/defining-public-accommodation-in-virtual-worlds/comment-page-1/#comment-8717</link>
		<dc:creator>Kel Smith</dc:creator>
		<pubDate>Wed, 11 Nov 2009 00:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://anikto.com/wordpress/?p=177#comment-8717</guid>
		<description>Dusan - thank you for commenting. I am familiar with Virtual Ability and in fact have communicated with Alice Krueger while undergoing my research. She is an inspiring presence.</description>
		<content:encoded><![CDATA[<p>Dusan &#8211; thank you for commenting. I am familiar with Virtual Ability and in fact have communicated with Alice Krueger while undergoing my research. She is an inspiring presence.</p>
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		<title>By: Dusan Writer</title>
		<link>http://anikto.com/wordpress/2009/11/08/defining-public-accommodation-in-virtual-worlds/comment-page-1/#comment-8716</link>
		<dc:creator>Dusan Writer</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://anikto.com/wordpress/?p=177#comment-8716</guid>
		<description>There&#039;s significant work that has been done in Second Life in particular for those with disabilities, and to ensure accessibility. Much of that work comes from individual developers who are able to work with the open source viewer to create various approaches.

In particular, I&#039;ll point you to Virtual Ability Inc. which has documented many of the interfaces available and provides assistance to users through their group.

http://virtualability.org/default.aspx

There are, for example, blind users in Second Life using haptic interfaces and other plug-ins and extensions.

This is NOT to say that there isn&#039;t still a lot of work to do. Some of the challenges are very unique, obviously, to a 3D environment. 

If you&#039;d like more information, I&#039;d strongly recommend getting in touch with the folks at Virtual Ability noted above.</description>
		<content:encoded><![CDATA[<p>There&#8217;s significant work that has been done in Second Life in particular for those with disabilities, and to ensure accessibility. Much of that work comes from individual developers who are able to work with the open source viewer to create various approaches.</p>
<p>In particular, I&#8217;ll point you to Virtual Ability Inc. which has documented many of the interfaces available and provides assistance to users through their group.</p>
<p><a href="http://virtualability.org/default.aspx" rel="nofollow">http://virtualability.org/default.aspx</a></p>
<p>There are, for example, blind users in Second Life using haptic interfaces and other plug-ins and extensions.</p>
<p>This is NOT to say that there isn&#8217;t still a lot of work to do. Some of the challenges are very unique, obviously, to a 3D environment. </p>
<p>If you&#8217;d like more information, I&#8217;d strongly recommend getting in touch with the folks at Virtual Ability noted above.</p>
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	<item>
		<title>By: Indirect Manipulation &#187; Blog Archive &#187; Defining Public Accommodation in Virtual Worlds</title>
		<link>http://anikto.com/wordpress/2009/11/08/defining-public-accommodation-in-virtual-worlds/comment-page-1/#comment-8713</link>
		<dc:creator>Indirect Manipulation &#187; Blog Archive &#187; Defining Public Accommodation in Virtual Worlds</dc:creator>
		<pubDate>Mon, 09 Nov 2009 11:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://anikto.com/wordpress/?p=177#comment-8713</guid>
		<description>[...] This post was originally posted in AniktoBlog 11/08/09. [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was originally posted in AniktoBlog 11/08/09. [...]</p>
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		<title>By: Tweets that mention User-Centered Design and Web Accessibility Blog - AniktoBlog » Blog Archive » Defining “Public Accommodation” in Virtual Worlds -- Topsy.com</title>
		<link>http://anikto.com/wordpress/2009/11/08/defining-public-accommodation-in-virtual-worlds/comment-page-1/#comment-8711</link>
		<dc:creator>Tweets that mention User-Centered Design and Web Accessibility Blog - AniktoBlog » Blog Archive » Defining “Public Accommodation” in Virtual Worlds -- Topsy.com</dc:creator>
		<pubDate>Sun, 08 Nov 2009 18:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://anikto.com/wordpress/?p=177#comment-8711</guid>
		<description>[...] This post was mentioned on Twitter by Kel Smith and anikto, Per Busch. Per Busch said: By @KelSmith: Defining &quot;public accommodation&quot; in virtual worlds -http://bit.ly/Xsq8V #accessibility, #law, #business [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Kel Smith and anikto, Per Busch. Per Busch said: By @KelSmith: Defining &quot;public accommodation&quot; in virtual worlds -http://bit.ly/Xsq8V #accessibility, #law, #business [...]</p>
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