Anikto LLC - Universal Design and Web AccessibilityNamed after the Greek word for "open," the purpose of Anikto is to explore and support the creation of barrier-free digital experiences spanning multiple disciplines, markets and contexts.
Founded by Kel Smith in February 2008, the company operates as a firm evangelist for universal design principles. Anikto's core principle is that innovative, highly utile media benefits all users and exceeds primary stakeholder objectives.
Anikto is currently available for technology consulting, accessibility remediation, usability studies, concept development, corporate training, content publishing and speaking opportunities.
The slide deck and published paper from the CSUN 09 presentation The Use of Virtual Worlds Among People With Disabilities are now available for download.
Published Tue, 30 Jun 2009 12:06:24 +0000
Last weekend I had the pleasure of attending Helen Keller Day in Second Life, a 24-hour event sponsored by Virtual Helping Hands. The theme of the presentations and discussion was to raise awareness for Second Life users with disabilities.
Published Sun, 21 Jun 2009 12:32:37 +0000
A recent Twitter tactic on behalf of the insulin product Levemir raises some valid concerns -- some technological, some marketing -- which can be evaluated using a Mandelbrotian approach to social media. There are accessibility considerations as well.
Published Fri, 12 Jun 2009 06:06:40 +0000
Anikto is proud to sponsor a talk by Kyle Soucy for PhillyCHI on June 24, on the topic of trends in usability testing.
Published Tue, 09 Jun 2009 01:43:42 +0000
At today's World Wide Developer Conference, Apple announced a new model iPhone that incorporates VoiceOver screen access technology. This makes the iPhone the first maintstream mobile phone that is fully accessible to those with visual disabilities.
Published Mon, 25 May 2009 16:38:38 +0000
A panel discussion took place this week at the International Communication Association Conference in Chicago on conceptual models of inclusion. Among the topics discussed was the role of identity, disability and gender in virtual environments such as Second Life.
Published Thu, 14 May 2009 11:01:18 +0000
Providing safe and barrier-free access to digital means of commerce makes good business and ethical sense. There still appears to be an assumed dichotomy, however, between websites that are attractive but also accessible.
Published Sat, 11 Apr 2009 10:49:25 +0000
A recent blog post by Glenda Watson reported Facebook's commitment to providing social networking services accessible to people with disabilities. Which is of course a most noble and necessary pursuit.